Sunday, September 20, 2020

Final Fantasy VIII - Chapter 20: Laguna's Foil

Lunatic Pandora is waiting for us; hovering ominously over Tears Point. Be warned that once you complete this dungeon, while you can leave prematurely, afterwards you will be locked out of the vast-majority of areas on the world map, including every town. So, it's vital that you wrap up anything you wish to do involving towns before you enter. These things include:

  • Winhill Vase Quest
  • Dollet Pub/Bone Painting Quest
  • Balamb Garden CC Group Quest
  • Queen of Cards Quest
  • Manipulating the trade rules for disc 4 (Previous chapter)
  • Shumi Village Quest
  • Stocking up on Ultima at the Shumi Village draw point
  • Farming Energy Crystals in Esthar
  • Having visited all shops in the game, Esthar most-importantly, to add to your Call Shop ability
  • Some enemies, Grat and Creeper, you can no longer encountered outside of the final dungeon

One other thing to note: if you haven't done so already, you need to make a decision on the minor-GF, Odin, back in the Centra Ruins. While you can still acquire him on disc 4, he must be within Lunatic Pandora with you in order to obtain the other minor-GF he is replaced by, Gilgamesh. Opinions vary about which is better, but personally, I loathe Odin, so I will be acquiring Gilgamesh. Odin appears at the beginning of battles, randomly, and dispatches them instantly for you, while Gilgamesh will randomly appear anytime during a battle, including against bosses, and can deal instant death as well as basic damage. The only problem with having Gilgamesh lies below...

 
Rinoa's Angelo Search ability. While almost-all of the items you can obtain from this you can get elsewhere, there is one you cannot. So, it's highly recommended that you attempt, if you are going to get Gilgamesh, obtaining it before entering Lunatic Pandora. The way Angelo Search works is: at random intervals during battle, Angelo will show and dig up an item that is chosen from a pool of set items. Most players leave a battle on-going during the night or while they are away to try to acquire the item they are looking for. This is easily done by encountering a Turtapod monster, found frequently at the Esthar Sorceress Memorial, waiting for it to hide within its shell, then casting Confuse on it. At that point, no action can be taken by the Turtapod and you are free to Angelo Search as long as you'd like. However, this becomes a problem with Gilgamesh, as he will appear and end the battle prematurely while you are searching; which is why it's recommended you do this on disc 3 or by not getting Gilgamesh at all. Like stated previously though, once you finish Lunatic Pandora, getting Gilgamesh is no longer an option. 
 
The item we will be searching for is the Hungry Cookpot. You can obtain this from Card Modding the PuPu card, but unlike every other card in the game, you can never find another one of those; so it would be either one or the other without Angelo Search. However, even with leaving your PlayStation on for long periods, the chances of Angelo digging up a Hungry Cookpot is extremely low. In fact, while writing this, it took me six days of night-searching to finally get one. If you're curious, this item teaches a GF the Devour ability, normally only usable by the character who has Eden junctioned. You can use Devour on certain enemies (See the next chapter for this) to permanently raise a character's statistics. So, it's very useful, however, I don't recommend obtaining more than one of these for your inventory's sake; Eden can be swapped around to different characters when you need to use it. Other quality items, but can be found elsewhere, from Angelo Search are: Gold Armor, Status Guard, Hero-trial, Aegis Amulet, Healing Ring, and Moon Curtain. Hero-trials and Gold Armors are particularly hard to refine, so if you can nab one of those as well, you will be in good shape.

The last thing I'll cover before we continue on are the Islands Closest to Heaven & Hell. Hell, located in the screenshot above, is the very last island of the archipelago on the extreme western end of the Galbadian continent.

Heaven, seen above in the screenshot, is a small island to the north of the Grandini Forest. Both of these islands are littered with hidden, extremely rare, draw points. Including: Ultima, Meteor, Full-life, Tornado, Quake, Triple, Flare, Holy, and Aura and will all recharge. The trade-off is: there are nothing but vicious, level 100, enemies wandering about. These include: Malboro, Grendel, Ruby Dragon, Hexadragon, Tri-Face, Ochu, Chimera, Blue Dragon, and T-Rexaurs. Needless to say, these two islands are the best place in the game to level your characters and Guardian Forces. You can, as usual, use Diablos' Enc-None to just search for the draw points without the battles, if you'd like. When you have everything squared-away that you need to, fly the Ragnarok into Lunatic Pandora.
 
The party will use the full-force of the Ragnarok to bust through Lunatic Pandora's defenses and create their own entryway inside. Make sure your party is prepared: there is a boss fight just outside.
 
Fujin and Raijin, again. I don't think this is going to end well for them this time, either.

Doomtrain to start will put a severe damper on the duo's chances of being much of a threat to you with Slow, Darkness, and Vit-0 statuses. If you're prudent, you might want to draw and cast Protect and Shell from Raijin onto the party, but it's not necessary. Watch out for Fujin's new attack, Sai, that can reduce a party member's HP to 1, and for Raijin casting Aura on himself, which you can counter easily with Dispel. Make sure to mug a couple of Megalixirs from Fujin, but don't steal from Raijin! He is carrying a buyable Power Wrist, but will drop a few Str Ups when defeated if you don't steal it. Lastly, if you haven't stocked 100 Full-life spells yet, use this time to draw it from Fujin and stick them on your elemental defense.
 
Follow Fujin and Raijin inside as they flee back to Seifer, and you will run into the other duo of the game, Biggs and Wedge. This time, however, they're not interested in Squall and, in fact, proceed to quit the Galbadian Army and walk out. Good choice. From here on, Lunatic Pandora is exactly the same as it was during Zell and Edea's trip inside. If you picked up all the treasures as Zell, there will be absolutely nothing new to find and you should just proceed straight to the next boss. If you didn't explore on the previous visit, I recommend going back to Chapter 15 to find the location of all of the items; once you complete Lunatic Pandora, you cannot return here. 
 
There are, however, newer (But already encountered) enemies inside the dungeon, but there's a slight catch: they're all level 1. The reasoning for this is...? You can use these easy battles to gain AP for your GFs, but otherwise, the battles are mostly a waste of time, in my opinion. To reach the next boss, from the entry, head straight and take the elevator to the main hall, then the left-most elevator down to the excavation site. Follow the tunnel around, to a save point, then the northern exit to an encounter with the machine that ejected Zell and Edea from the area earlier on.

Start by summoning Cerberus for the Triple status we will be needing. When all three parts of the boss detach, it is preparing to use the Corona attack, which drops your entire party's HP to 1; but with Triple status, we can easily counter this with Curaga, or, if Quistis is in your party, White Wind, or Selphie's Full-cure from her Slots. Other than Corona, you only need to watch your HP from its constant countering and entire-party-targeting Medigo Flame, but if you keep your HP around 4000 at all times, this shouldn't be a concern. Pilfering is a must for this battle, as well: the main body has a rare Laser Cannon, and the two Pods have Vit and Str Up items (They will not drop, unlike the Laser Cannon). For offense, Cactaur will be your best friend, as his damage cannot be minimized by the Pods ridiculously high Vitality and Spirit, however, you only need to defeat the torso to win the battle.
 
Note: Seifer and the point-of-no-return is waiting for you in the next room. You can still return to the Ragnarok and the world map if there is anything you still haven't done, but once you confront Seifer, we will be locked out of any and all towns; with a limited selection of other areas we can return to.
 
Despite his two friends abandoning him for Squall (Which I thought they already did back at Galbadia Garden?), Seifer is still planning to make a nuisance of himself...

If you have Odin, he will appear at the beginning of the battle and Seifer will easily dispatch him. Looks more like Odin just ran straight into his gunblade, but I digress...A mysterious hand will, however, reach out and claim Odin's Zantetsuken.

Seifer STILL can't consistently pull the trigger on his gunblade, which makes him an even bigger joke at this stage of the game. This is your perfect opportunity to stock 100 Aura (Recommend for your Luck stat) spells from him. Once you have, steal a Hero or Holy War (Rarely) and finish him however you like.
 
Gilgamesh, having claimed his fourth sword, will appear and finish Seifer off for you and join as a minor-GF after the battle. From then on, Gilgamesh will randomly appear during battles and use one of his four swords: Zantetsuken will instantly kill any basic enemies, Excalipoor (Excalipur from FFV) does the usually 1 damage, then Masamune and Excalibur, the former of which is the stronger attack of the two.

Seifer will then snatch Rinoa away and take her to merge with the Sorceress Adel, bringing disc 3 to a close.
 
In the previous room, a few platforms and ladders will be accessible now that lead up to Sorceress Adel's chamber. At the very top, just off from the second ladder, you can find a hidden Break draw point. If you need to, you can still explore Lunatic Pandora, but Squall will not let you board the Ragnarok. Make sure you save your game at the available point outside the chamber, the next battle can be difficult.

Seifer will have fed Rinoa to Adel and she is now, junctioned, I guess, with her. Adel will use Drain on Rinoa periodically during the battle, which is the major factor here, as if she dies, the game is over. To counter this, draw and cast Regen from Rinoa, onto her. Summon Cerberus for Triple status and use Shell and Haste on the party. You will need to rely on single-target magic and physical attacks focused on Adel only; GFs or multi-target limit breaks are out of the question due to effecting Rinoa also. Every couple of turns, throw a Curaga at Rinoa and with Shell cast, your defenses should be fine. Make sure to cast Meltdown on Adel, then steal a Samantha Soul item (Covered next chapter) from her. If you're brave, you can cast Protect on Rinoa and steal 8 Megalixirs from her, but in the next chapter, we will be able to easily obtain a lot of these.
 
Adel having fallen, Laguna and Ellone will come in and put their plan into action. Through Adel and Rinoa, Ultimecia will begin to enact her goal of time compression and the party will be swept up into a series of bizarre imagery as they fall through time and space itself.
 
The party will emerge into what looks like the former Sorceress' chambers in Deling City. A multitude of save points will appear upon accessing the first one, but only the original functions as a typical save point. Save, and in the next room, Squall will have to fight numerous Sorceress' from throughout time.

All of these battles are easy; in fact, most of the "Sorceresses" will fall in one, or two, physical attacks. Each one has either a Meteor or Ultima Stone you can steal, if you'd like. With each defeated one, the background will switch to varying locations in the world, reminiscent of the Lavos Core battle from Chrono Trigger.
 
The final "Sorceress" is a bit tougher than the others you faced. She'll counterattack each one of your attacks with one of her own, and begin a countdown to cast Ultima on the party. You can cast Shell to prepare, but if you took the previous "Sorceresses" out quickly, this one will follow suite.

The party will appear to be back at Edea's House, but upon reaching the backyard, the scene will quickly change to that of an apocalyptic future with Ultimecia's Castle looming in the sky.
 
The bodies of future White SeeDs litter the former orphanage, having given their lives to attach chains to the floating Castle allowing the ability to attack it.

Cross the gigantic chains, passing by three glowing portals, for the moment, to arrive at Ultimecia Castle.
 
Opposite the screen of the save point is a hidden Flare draw point. The final dungeon of the game is before us. In the next chapter, I will focus on the state of the world under time compression and we will begin to gather the final things necessary to achieve 100% completion before the game's climax.