Lloyd uses the Blue Candle at the entrance of the Temple of Darkness and it lifts the veil of darkness around the dungeon. Before crossing the bridge, pass by it and collect the EX Gem Lv2 in the partially-hidden chest behind the monument. Then, cross the nefarious bridge and down into the Temple. You'll immediately spot a giant, white, glowing crystal and a mini-Shadow; just a fragment of the true Summon Spirit of Darkness. It seems we're going to have to assemble all of them together in order to meet with Shadow. They'll follow you like a loyal dog, but the glowing crystals will stop them in their tracks, so we'll have to find a way to put them out. Note: If you happen to be using Regal's Ghost Shell weapon, remove it for this dungeon.
New Monsters in the Temple of Darkness: Pharaoh Knight, Manticore, Coffinmaster, Druid
We've got four new monsters in the Temple of Darkness to add to our Monster List; two of which carry rare items for us. The humanoid Druids will occasionally drop Savory, a TP+ statistical item, and can be transformed into the better Red Savory with a Rune Bottle. This is the only place in the game to regularly acquire the basic Savory item.
Coffinmasters carry the polar opposite of the Savory, Sage, that is an HP+ statistical item. It can also be converted to a Red Sage with a Rune Bottle. This, too, is the only way to obtain multiple of the Sage item.
Move past the crystal, to your right, and exit through the door. At the end of the first flight of stairs, search underneath them to find the Headband helmet for the guys that I recommend for Regal. It's a one-of-a-kind item and one of the best for him.
Return up the stairs and search the opaque, glass-looking window midway up. Lloyd will go inside by himself and whomever has the highest affection for him will wait outside. Interesting about this, if you return here later with Kratos in your party, he goes in with Lloyd regardless. Anyways, activate the Sorcerer's Ring altar in the small room to turn the effect to a beam of pure darkness. This is used to dim the glowing crystals, allowing the mini-Shadows to pass by. Have Lloyd grab the pillar, with the glowing red eyes, and pull it towards him as far as you can, then exit back out.
Return to where you entered down into the Temple, then move to the west-side, past a column that was in your way before. On the lower-western-end, there are two pillars and a mini-Shadow to take with you. Shoot the darkness beam at the right-sided one and push it all the way in; dropping a block with another mini-Shadow on it to a lower platform. Use the beam on the left-sided column, next, and pull it all the way out.
Taking the mini-Shadow with you, which can be frustrating at times, descend the stairs, that previously was blocked by a column, and go to your far-right, past the crystal. You'll be underneath an above platform and can plunder the EX Gem Lv3 chest. A nearby monster will also provide a Memory Gem for you.
Head back the way you came, taking the path below the stairs, past another crystal, and over an extended pillar. This is where the block with the mini-Shadow on it fell. Push the block into the area seen in the screenshot above and the shadowy blob will get off onto the ledge and wait there for you.
Go back up towards the stairs, hopefully with your first blob sticking nearby, and pick up the one that was on the block, too. Use the Sorcerer's Ring to put out the glowing crystal on the right-side, and with the two mini-Shadows in tow, walk down the narrow platform to the lower area; extinguishing the crystal at the bottom. Walk toward the center, near the save point, and if Lloyd makes a comment, the mini-Shadows will stay. Don't worry if they still follow you afterward, if you exit the area, they will return to the waiting space by the save point. Note: With different characters, try shooting the blue crystals with the darkness beam for various quotes.
Go back up to where you got the mini-Shadow off the block and shoot the nearby column with the darkness beam; followed by pushing it all the way in. Head back down to the gathering site, then use the exit at the bottom of the lower-right stairs. Around this time, you should see the skit "Another Side of Lloyd" become available.
You'll be back in the large stairwell. Climb back to the exit at the top. A pillar will have extended over the lower area allowing you to crack open the chest with a Shadow Dancer weapon for Genis, a unique item, and gather up another shadowy blob. Once you pass back over the column, the mini-Shadow will stay in place on the other side. From there, go back into the stairwell and enter the Lloyd-only passage again and pull the column out, once more. Return to the previous area topside and collect the two mini-Shadows and walk them along to the western-end. Pull the left-most pillar out, removing the one from the stairs, then corral the two blobs to the gathering area.
We've collected four of the five mini-Shadows now. To find the last one, go back to the small room off the stairwell, with the Sorcerer's Ring altar, and pull the column out one last time. Near the Temple entrance, grab the pillar, seen above, and push it all the way in; this extends another column off-screen.
Using the stairwell, proceed to the exit at the bottom, that comes out by the save point. Move back up to the area where you pushed the block near the ledge, allowing the blob to get off on the platform. There is a narrow walkway to the east nearby. Pass over the column and collect the final blob, then carefully corral it to the gathering spot. With all five mini-Shadows together, make sure to save your game, then descend to the lower depths of the Temple just beyond the gathering area.
For a small scene, proceed to the bottom without the mini-Shadows; otherwise, do your best to walk slowly and keep all five blobs alongside you. When you come to the four-way point early on, you can go south to pick up an EX Gem Lv2 treasure, then east to an EX Gem Lv4 chest. The path north leads further down, and is fairly linear; eventually coming across a save point near Shadow's altar. In preparation, equip anyone you can with Drain Charms to lower dark-based damage.
Bringing all five of the mini-Shadows to the bottom altar reforms the Summon Spirit of Darkness. It's a Spirit of few words, so the battle is at hand. Shadow isn't weak against light, so you'll have to make due without any weakness to focus upon here. Its favorite spell is Bloody Lance, a dark-based Holy Lance, that is difficult to avoid and Guardian, but arguably, the worst part about Shadow is his perchance to warp around the battlefield and go instantly after your mages physically. If you're desperate for healing, and it targets Raine/Zelos, don't be conservative in using your Energy Tablets. Besides the ability to warp around, Shadow's not that difficult, just solidify yourself with Holy Song and Field Barrier/Permaguard, and protect your mages at all costs. A good tactic is to save your Unison Attack for when it does go after a caster; this will give ample time for the mage to escape to another area of the battlefield. Equipped Drain Charms will go far in resisting Shadow's magic, too. When Shadow falls, the party is rewarded with a Dark Seal accessory. It boosts a character's received EXP by 50%, but comes with some nasty side-effects like perma Curse status and lowered Defense. You can get around the Curse status, however, by also equipping a Drain Charm with it.
The pact with Shadow is then formed with Sheena. The only one left is the Summon Spirit of Light and then we can free both worlds, hopefully. Sheena obtains new techs: T. Seal: Darkness that applies the dark element, temporarily, to a character's attack, and Summon: Darkness used in Overlimit mode. Similar to Volt, when Shadow is summoned, it deals heavy dark-based damage in a centralized, circular area, and prevents magical status ailments on the party for a short period. Also obtained is the unique Amethyst accessory which protects against darkness elemental attacks and gives permanent dark-based damage to the bearer's weapon. Climbing out of the Temple of Darkness, look for new skits "Darkness Beam" and "When the Worlds Split Apart" to pop-up. Take to the sky with the Rheairds and use the dimensional transfer system over the Tethe'alla Base to return to Sylvarant.
Note: Before leaving for Sylvarant, make sure you've completed the second Sword Dancer battle in Gaoracchia Forest. This becomes missable, and thus the third Sword Dancer battle as well, very soon.
I haven't given an equipment update in a bit. So, here's my current recommendations:
- Lloyd: Elemental Brand/Defenser/Paper Fan, Mythril Armor, Duel Helm, Claw Gauntlet, Blue Sephira/Thunder/Flare/Aqua Cape, Emerald Ring
- Colette: Lunar Ring/Tambourine, Mythril Guard, Pretty Ribbon, Katz Mittens, Rune Cape, Rabbit's Foot
- Genis: Shadow Dancer/Phantasmagoria, Mythril Mesh, Pointed Hat, Mythril Bracelet, Spirit Symbol, Blue Talisman
- Raine: Holy Staff, Ancient Robe, Mythril Circlet, Katz Mittens, Yata Mirror, Blue Talisman
- Sheena: Vajra/Money Bag, Minazuki, Pretty Ribbon, Katz Mittens, Black Onyx, Warrior Symbol
- Zelos: Flame Dagger, Mythril Armor, Duel Helm, Mythril Shield, Flare Cape/Blue Talisman, Rabbit's Foot
- Presea: Mythril Ax/Pow Hammer DX, Mythril Guard, Pretty Ribbon, Claw Gauntlet, Aqua Cape/Blue Talisman, Holy Symbol
- Regal: Mythril Greaves/Glory Arts, Holy Cloak, Headband, Mythril Bracelet, Elven Boots, Blue Talisman
In Triet, a new mini-game is available to play from the middle-aged man near the bulletin board. Come prepared with a way to record video; whether a capture device or your phone. In this game of memory, the regular game is easy enough; things are at a fair pace and you can write down the details of the men to place them in the necessary order. Once you speak to one of the men, the timer stops for the dialogue box, and you can review your notes/video. Complete all the rounds and Lloyd gets a pitiful amount of Gald and it unlocks the ridiculous high-speed mode.
When it comes to high-speed mode, I'll just be blunt: unless you have a crazy photographic memory, you don't have a chance to complete this without recording a video to reference. I know of no other tips to give you; the pace is too quick to effectively write details down. Start recording at the beginning of the game, making sure to memorize the first man's details. Then, quickly talk to the first target to bring up the dialogue box and stop the timer. You're then free to review your video between each target. Later, when there are a multitude of men bunched together, be extremely careful in who you talk to. I drove myself crazy accidentally speaking to the one next to the target and having to do this all over again!
If you can manage to complete all the rounds of high-speed mode, Lloyd is rewarded with the title of Midlife Crisis (Int: 60%, TP: 10%). It's an important title for the Intelligence-deficient Lloyd, giving him his best chance to increase the stat upon leveling up. Note: The amount of identified men plays no factor in obtaining the title; it's simply based upon completion of high-speed mode.
Exploring the world, you should see the skit "Where Shall We Live? Sylvarant Team" become available around this time. Next, fly over the mountains to Izoold. On the shore, the Hima mercenaries have finally managed to corner monster Clara. Lloyd can choose to save her, which boosts affection for all characters, including Kratos, while opting not to, lowers everyone's affection. Clara never returns to Palmacosta, which is a good thing, considering what is about to happen to it! Nobody clues her in to the fate of her husband or child, either, I guess.
Dropping by Hima, the group runs into Yuan. He seems to be searching for something, but rebukes the party and walks off. This begins a short, but unrewarding, side-quest.
Our next stop is the Thoda Dock. Put Regal into the lead of your party and talk to the attendant, Candy. You'll be given the option to either "Save him." or "Leave them alone". The latter lowers Regal's affection with Lloyd, while the former brings up many more choices. You can get differing affection bonuses from Lloyd's selections, but to get a massive boost for Regal pick: "Regal", "President of a large company.", "Tofu", "In Tethe'alla.", "60 billion Gald", and "Alicia".
Our next goal is to revive the Linkite Tree and meet the Summon Spirit of Light, Aska. To begin, drop by Nova's Caravan, which is near Hakonesia Peak right now. Ask to review the notes on the glowing bird for a scene confirming we have everything we need. To reference, you need: the Linkite Nut from Nova's daughter, May, the Exsphere Shard from Dirk, and pacts with Gnome/Sylph. If you didn't already forge a pact with Efreet, it's not required for the Linkite Tree, but will be to continue afterward.
The Linkite Tree is northeast of Triet, surrounded by cliffs, with a withered tree as its world map representation. Examine the tree and Sheena will heal the desolate earth with the power of Gnome; followed with Raine breathing life into the tree with her Resurrection spell. Lloyd then uses the Linkite Nut (Stays in your inventory, as does the Exsphere Shard) to fashion the Linkite Ocarina overnight. In the morning, Genis plays the Ocarina and the glowing bird, Aska, appears before the party. It cannot form a pact without Luna, so it departs for the Tower of Mana; our next destination. On the world map, look for new skits: "Where Shall We Live? Tethe'alla Team", "Trust", and "Give the Flute to Mithos".
Make a short trip back to Tethe'alla and Altessa's House to talk to Mithos. Like the skit eluded to, Genis will give Mithos the Linkite Ocarina in exchange for his now broken Panpipe. Both the Ocarina and Panpipe remain your inventory, however.
Also, you'll find Yuan scouring the top of the Fooji Mountains where the Rheairds crashed. The party, again, offers their help to find Yuan's missing object, but he gets aggravated by Colette's air-headed suggestions about what the object is and leaves. He does manage to blurt out that it's a ring he's looking for. Lloyd remembers picking up a ring from the scene when Yuan tried to attack Kratos in Hima.
Before we leave for the Tower of Mana to forge the final Summon Spirit pact, we need to talk about a few things. Once the pact with Luna and Aska is formed, several parts of Sylvarant are altered. Palmacosta, the Triet Ruins, Thoda Geyser (Not Dock), Balacruf Mausoleum, and Tower of Mana are all destroyed and can no longer be entered. As a result, many things then become missable. For details on Palmacosta, head back to Chapter 16. For the dungeons, here is a list of noteworthy things:
- Make sure every treasure chest is opened in all three dungeons.
- Fully complete the entries of the enemies for the Monster List there, too.
- Zelos has "hunnies" to collect at the Thoda Geyser and Balacruf Mausoleum.
- Colette has a stray dog to name at the Thoda Geyser.
- Red Quartz, from monsters at the Triet Ruins, becomes a semi-rare item. To get them regularly afterward, you'll need to use a Rune Bottle on a Blue Quartz gotten in the Temple of Ice.
- Aqua and Green Quartz can still be obtained from monsters outside the Geyser and Mausoleum.
- Thoda Geyser is still the best place to farm Mermaid's Tear, for the moment. A little father into the game, we will find a more suitable enemy for them.
- With the Tower of Mana and Mausoleum gone, the ONLY way you can obtain the White Silver item is from exchanging Grade for them at Grade Shops. Black Silver is still carried by a monster in the Gaoracchia Forest.
Aska arrives shortly after the party does to join Luna in the pact battle. Neither Aska or Luna are overpowering, but together, are formidable. Neither has a weakness, with Luna being strong against light and Aska having protection against all elements but darkness! Aska will attack physically, while Luna throws out Photons frequently, along with a short-range, light-based attack and the area-effective, Ray spell; the latter which is easy to predict and evade. I recommend targeting Luna first, whom has the lowest HP, and you can, potentially, stop its magic, however, watch Aska and make sure it doesn't end up next to one of your mages or quickly rush to defend them. Use Flare Bottles, Raine's Acuteness/Keenness, and Colette's Holy Song to increase your damage output to take one of the Summon Spirits out as quickly as possible. When one falls, the other's fate is easily sealed. Lloyd can make the most out of his Tempest-type techs to combo the aerial enemies here, as well. For winning, you receive a Rare Pellets item and the purchasable Moonstone accessory.
The final pact forged, Sheena learns the techs: S. Seal: Light, that temporarily grants light-based attacks to a character's weapon, and Summon: Light she can use in Overlimit mode. Summon: Light is, basically, on-par with Colette's Holy Judgment special tech, but also boosts the entire party's magic attack temporarily. You obtain the one-of-a-kind Topaz accessory, too, that grants the light element consistently to a character's weapon and protects against light-based attacks.
As Kratos and Yuan run to the altar, the ground begins to violently shake. Blasts of light shoot into the sky from Sylvarant's seals and giant tree roots begin to erupt from the ground; consuming the seals, themselves, and the city of Palmacosta is thrashed about by the roots and unearthly waves from the ocean, utterly devastating it. The Tower of Salvation is seen swallowed up by the germination of the Great Seed, with the Goddess Martel at the core; its growth and expansion out of control.
After witnessing the destructive rebirth of the Giant Kharlan Tree, everyone gathers around to discuss what to do next. Kratos' fears were indeed true: the severed mana links were all that was holding the Great Seed as a balance between the two worlds. Now that it's been freed, if the Tree continues to absorb mana and further its expansion, Sylvarant will be destroyed, then Tethe'alla, without the Great Seed in the middle of the worlds to connect the two, will drift off into the void. It's theorized that since the Giant Tree is absorbing Sylvarant's mana, currently, Tethe'alla's mana fired from the Mana Cannon may be able to neutralize it. Unfortunately, before we can take action, a Renegade informs Yuan that the Iselia Human Ranch, lead by Forcystus, is continuing to supply mana for the Tree. We've got no choice but to infiltrate the Ranch and shut it down before we can fire the Mana Cannon. Not fully trusting Kratos, Lloyd decides to send Sheena with the Renegades to the Mana Cannon, while they, temporarily, align with him in order to stop Forcystus and rescue Chocolat.
All around Tethe'alla, as speculated, vicious earthquakes are occurring. The scene switches to Altessa's House where Mithos sacrifices himself to save Tabatha from a falling rock! We then see the newly-formed alliance arrive at the Iselia Ranch. Kratos simply flies over the Ranch's gates with his angel wings to get us inside. The skit "Enemies" should immediately become available upon taking control of Lloyd.
Kratos is, temporarily, back in the party. He also has received the title of Traitor (TP, Def, Int: 20%). At this time, anything you previously had equipped on Kratos, weapon included, is dumped into Lloyd's inventory. Took a while, didn't it? This is due to him receiving an equipment upgrade, which can't be altered, unfortunately. Even though they're not technically yours, these items are added to your Collector's Book, so their inclusion is not dependent on choosing Kratos over Zelos later in the game. You can never acquire the Flamberge, singularly, however, so enjoy it while you can.
Note: Unlike the rest of the Ranch dungeons, the Iselia one remains open to explore afterward; minus the enemies. As a warning, this is your last chance in the game to encounter the Whip Master, Bowman, Spearman, Evil Sorcerer, and Raybit monsters. Make sure their entries in the Monster List are complete before defeating the boss.
This dungeon is also unique in the fact it is the only chance where you can use both Kratos and Zelos in the same party. They can even use the Compound Unison Attack, Cross Thrust, but that's the only one available to the two.
Using the stairs beyond the gates to enter the Ranch, there's a Sorcerer's Ring altar just inside. It creates a poof of mana that will be used to activate objects, but it actually depletes your on-screen character's TP when used, so be aware of that fact. Dodge the red, translucent cylinders in the hallways as best you can; hitting them deals a respectable amount of damage to the entire party. Not far in, the party separates to form two different groups. There's an item shop and refresher in the room, indicated by the blueish, circular pods, and a hidden chest beside the computer console, to the lower-right of where Regal and Raine are standing. It holds the one-of-a-kind Lovely Mittens armgear. It has the same Defense as the Mythril Bracelet, and weaker than the Katz Mittens, so not sure what the point for it was.
Unlike at the Asgard Ranch, only Lloyd's Reactor Team group will engage in battles, so choose accordingly. As you would expect, anyone chosen for Lloyd's team also receives a boost in affection for him; including a large one for Kratos.
Once the decision is made, head north between the shop and refresher. To your left is a room with three treasure chests. They hold the unique Muramasa weapon for Lloyd; which is not dark elemental, even though it looks like it should be, the also one-of-a-kind Cor Leonis weapon for Genis, and later-purchasable Solar Spinner for Colette.
The right-side path offers two treasure chests. An Ether Sword for Zelos and Rune Staff for Raine. Both of which will appear in shops later.
Back to the central room, charge the light blue orbs next to the western door with mana from the Sorcerer's Ring to slide it open. After defeating some guard fodder, the party rescues Chocolat and her fellow prisoners. Lloyd's group will continue on to defeat Forcystus and stop the mana flow, while the secondary group will lead the prisoners outside to safety.
In control of Lloyd's group, exit the prison via the doorway at the bottom-right. In the corner, before the stairs, is a chest with a Rune Robe for Raine. All Rune-type equipment, which can be purchased later, comes with an excellent +10 to Intelligence. Using the stairs, take the corridor to your left and charge the dark blue orbs to open the door. Within are three chests: a Rune Shield for Zelos, Rune Mail, which I would advise you give to Lloyd, and the unique Aqua Greaves weapon for Regal.
From the stairs, use the middle path next, and charge the door's orbs with mana to reach three more treasure chests. A Rune Guard for either Colette or Presea, Rune Gauntlet for Lloyd or Presea, and one-of-a-kind Hairpin headgear for the ladies. The Rune Gauntlet is nice, particularly for Lloyd with the Intelligence bonus, however, I still prefer to stick with the +50 Attack Claw Gauntlet for both characters, but decide for yourself. For the Hairpin, I would save it for Sheena or equip it on Presea.
Continue eastward, then descending south down the first flight of stairs you see. Supply the door's orbs with mana to access the Rune Cloak, for Genis or Regal, and Rune Circlet, for Raine, or is good for Colette too, within the treasure chests.
Next, move down the stairs to the upper-right, then head down the southern corridor, past a save point, and through the door. The guard here will drop a Memory Gem and you can open the chest to obtain a War Hammer weapon for Presea. If you charge the elevator's orb with mana, you can use it to return to the entrance and use the refresher, if need be. To reach Forcystus, return back to the previous room, making sure to save your game and cook Meat Stew for the party. The coming boss uses wind-based attacks, so equipping the Thunder Cape on Lloyd is recommended, but not the Opal due to it changing your attack to wind elemental, also. Feel free, however, to equip the Opal on Genis or Raine who rarely use their weapons. Prepared, supply the northern door's orbs with mana and use the warp point to enter the control room.
Confronting Forcystus, each character has dialogue for him in order of highest-to-lowest affection, which is interesting, and the boss battle will begin.
Forcystus comes with two Exbone minions, which besides sometimes casting Wind Blade, are mostly harmless, however, they have a much deadlier function! If they're near a character, Forcystus included, they cannot complete the casting of a spell, and will sit there, useless, until the Exbone is attacked. Because of this, immediately use your Unison Attack on one of the Exbones, along with the Meat Stew or Flare Bottles for increased attack, to try to take one out instantly. Forcystus will be bombarding you with wind magic and physical attacks, but don't let up your assault on the Exbones until they are both gone from the battefield. Use Energy Tablets or Miracle Gels for recovery if your mage gets interrupted, or stalled, by an Exbone. When both Exbones are defeated, Forcystus is still an extremely capable fighter, so don't get complacent. Watch for the action of him slamming his cannon arm into the ground, and immediately prepare to use a Guardian tech (Manually order other characters), or backstep to the far-end of the screen to avoid his most powerful wind attack. Avoid this, and the Exbone's anti-magic field and, depending on your characters, Forcystus will ultimately be defeated easily. He drops the invaluable Faerie Ring, that cuts a character's TP consumption by half, and should be switched with Lloyd's current Emerald Ring.
After the battle, whomever has the highest affection of the three with Lloyd will disable the mana flow from the control panel. On your way out, if planning to pick Kratos over Zelos, make sure to switch him back to an appropriate title for out-of-party levels (Conqueror, usually). This is also your final chance to fight the Desian enemies.
Outside the Ranch, everyone gathers to give the order for Sheena and the Renegades to fire the Mana Cannon at the Giant Kharlan Tree. Forcystus emerges from the Ranch and blasts Lloyd from behind! He's finally realized Kratos' identity, and that he's broken the trust of Yggdrasill. He targets Chocolat, but Colette throws herself in front of the blast, exposing an Exsphere-ridden body underneath her clothing. An angry Lloyd then skewers Forcystus, sending him to his grave. Colette is disgusted by what's becoming of her body, but Kratos warns we give the order to Sheena before it's too late.
The Mana Cannon is shown emerging from under the sea. Sheena calls the Summon Spirits of Tethe'alla together to enchant the Cannon with their mana. A huge blast sails toward Martel and the Giant Kharlan Tree and they are instantly materialized back into the Great Seed, however, Sylvarant's Tower of Salvation has been destroyed along with the Tree. As the game's first disk closes, we see Colette being comforted by Lloyd with the idea that we take her back to nearby Iselia to recover.